Just think of Veigar and his ultimate. He can one-shot an ADC even if his score says But even though there are many picks in League of Legends that can ruin your day, some are only powerful in specific elos.
How is this possible? Well, players in a certain elo often copy the same champions that they see in their own games.
On the other hand, people in higher elos know how to play against many champions, as opposed to lower elos. Since the dawn of time, Annie has been the go-to champion for people that like to climb in League of Legends.
But why? Is Annie that powerful? Of course. Annie has an extremely safe laning phase. Her E grants her movement speed on top of the bonus armor, and magic resist, so she can survive most ganks. Playing against Annie often feels like playing against champions with permanent invisibility. Her damage is insane, and the ability haste she gets from her items allows her to pull out her tibbers every minute! And secondly, Kassadin can only be defeated by ending the game by the 20th minute, which is almost never the case in Bronze games last longer on average in lower elos.
This was due to the fact that his ability kit was too powerful for the average champion at the time. He had damage, mobility, crowd control, and a fat HP of a tank. And while those days are well behind us, Kassadin still holds the reputation of a broken champion. His numbers start out low but grow to tremendous heights in the late game.
And his ultimate proves that. It also deals AoE damage in the landing area, which stacks up to 4 times. Well, the cooldown of this ability goes to 0. As for the build itself, Kassadin still favors the defensive ability power items, which grant both AP and HP.
So always ban him in Bronze! Build Counters Tier List. Swain The Master Tactician. Karthus The Deathsinger. Kayle The Judicator. Malzahar Prophet of the Void. Karthus Deathsinger. Kayle Judicator. Cho'Gath Terror of the Void. Heimerdinger Revered Inventor. Anivia Cryophoenix. Most Popular Matchups League of Legends most often picked champions vs Kassadin, this is often heavily influenced by champion popularity.
Orianna Lady of Clockwork. Ahri Nine-Tailed Fox. Zed Master of Shadows. Champions Good With These champions are good to pick with, as they synergize and work well when played together. Diana Scorn of the Moon. Lee Sin Blind Monk. Even you must know, I think, that this thing was not made for mortal hands, or mortal souls. It was made by clever magic, by men who were no longer men, and who now are nothing at all. Would you remember them too, I wonder?
You screech and hiss, and stamp at the uneven ground. It would be easy to imagine that you hate all living things—but you do not hate us, I think.
Not truly. You do not know what hate is. Hate is the fire that burned in the immortal hearts of the god-warriors when they saw your kind spilling out into the world.
Hate was what drove them against you, again and again, though they knew it would almost certainly be their doom…. Horok, it was, that struck the first telling blow against your masters. Great and mighty Horok of the Ascended Host, whose name shall live forever. It was Horok who first dared to face you down here, in the darkness, away from the light of the sun that had given him his strength.
I am no Ascended hero of Shurima, no god-warrior to be remembered in the grand halls of that ruined empire. I am but a man. I am a grieving father, and a child of the sai in my own time.
From the dust I came, and to the dust I shall return soon enough. But not yet. For now, I walk as Horok once walked, and I do this with his blade held out before—. The closest of you lunges. Horned shell and razor-sharp talons graze my side as I twist away, breath rasping through the pipes in my mask.
For a moment I am blind, trapped inside this meager armored suit of my own devising. Then I bring the Nether Blade up sharply, cleaving through what on any other creature could be called a neck. Who will be next? Which of you will try? The desert knows Horok. His name shall live forever. As far as the god-warriors had fallen, even they could not deny that these lands might be threatened by the Voidborn once again, in some unseen future, and this great weapon should be ready.
This is my land. Such horrors walk here now, openly, and I cannot allow it. I will plunge this blade into the creeping nothingness beneath Shurima, as I have a dozen times before. Was it destiny? Nothing so noble as destiny. It was fated , I think, that I knew where this thing might be found. I gladly helped break open the tomb that had remained sealed for thousands of years.
The Nether Blade was not the prize the echnebi sought, but they deemed it valuable all the same. Some in the tribes called me mercenary. Some called me a traitor. Were it not for those treasure-seekers and the bounty they paid me, this weapon would now be lost. Like my people. My family. The desert does not know you, beast. You are not welcome here. You are lost in this ancient land of gods and men.
Not once have I lost my way. I know exactly where I am, and how many more paces it would be to the doom of all things. I will atone for what I have done, and that which I have not.
The excess energy forms around himself, granting a shield that absorbs magic damage for 1. Upon reaching 6 charges, Kassadin can use Force Pulse to deal magic damage and slow enemies for 1 second in a cone in front of him.
Each subsequent Riftwalk within the next 15 seconds doubles the Mana cost and deals additional magic damage per stack, stacking up to 4 times. Movement speed decreased. R mana penalty duration now displays on icon. Kassadin is doing a little too well in mid-tier levels of play.
We're nerfing his roaming and escape potential to target the players that go unpunished in lane and have the ability to be all over the place. R - Riftwalk. Patch 9. Strengthening the aspects of Kassadin that can keep some of the shorter ranged mid laners in check, especially if they're champions he should naturally be good against anyways AP assassins. W - Nether Blade. We're playing into Kassadin's anti-magic theme by opening up a weakness to physical-damage lane bullies.
Touching Kassadin's late game is always risky, but he has room for some more early-mid game strength. W, E, and R damage ratios increased. E - Force Pulse. Q - Null Sphere. Maokai Q mana and cooldown down. Q knockback distance slightly increased. E damage reduced. With saplings powered down in the early game, we wanted to be sure Maokai still has the strength he needs to make it through the jungle and top lane.
Passive - Sap Magic. Q - Bramble Smash. E - Sapling Toss. R - Nature's Grasp. E cooldown reduced. R ratio increased. Oh boy, Kassadin time. The Void Walker has always promised bonkers mobility and eye-watering damage as the game progresses, but that late-game payoff is currently feeling a bit lackluster. Picking Kassadin requires massive team support to get rolling, but rewards you with high damage and unparalleled mobility for your trouble.
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